Résumé
Primary Skills:
Shot lighting and rendering, lighting rig setup, compositing
Senior Lighting TD on “Angry Birds Movie”: Sony Imageworks
Shot lighting, per-shot look dev. (Katana / Arnold / Nuke)
Senior Lighting TD on “Hotel Transylvania 2”: Sony Imageworks
Shot lighting, per-shot look dev. (Katana / Arnold / Nuke)
Lighting Team Lead: CG Animation For Advertising: 42 Entertainment: Winter 2014-2015
Team lead, lighting / comp template setup, shot lighting and comp. (Maya / VRay / Nuke)
CG Generalist / Lighting Artist: CG for Advertising / Presentation: Chapeau FX: Fall 2014
CG Generalist: lighting, compositing, workflow, scripting (Maya / VRay / Nuke / After Effects)
Lighting / Compositing Artist on “Book of Life: ReelFX: Fall 2013 - Fall 2014
Shot-Lighting / compositing (Houdini / Mantra / Nuke)
Lighting / Compositing Artist on “Free Birds”: ReelFX: Spring 2013 - Fall 2013
Shot-Lighting / compositing (Maya / Renderman / Nuke)
Compositing artist on “Spacestation 76” (Jack Plotnik Prod.): Freelance: Spring 2013 - Winter 2013
Compositing, digital set-dressing design: (Nuke / After Effects)
Lighting / Compositing Artist on “Turbo”: Dreamworks Animation: 2012 - Spring 2013
Shot-Lighting / compositing, lighting effect look-dev (in-house renderer / Nuke)
Lighting / Compositing Artist on “Rise of the Guardians”: Dreamworks Animation: 2011 – 2012
Shot-Lighting / compositing, Lighting rig setup (in-house renderer / Nuke)
Lighting Technical-Artist on “Kung Fu Panda 2”: Dreamworks Animation: 2009 – 2011
Lighting rig setup, shot lighting / compositing, tech troubleshooting, Tool Development
Lighting Technical-Artist on “Kung Fu Panda: Holiday Special”: Dreamworks Animation: 2010
Lighting rig setup, shot lighting / compositing, tech troubleshooting, Tool Development
Lead Lighter on “The Collector”: Freelance: 2009
camera tracking, expanding miniature assets with VFX elements, compositing
(Maya / Mental Ray / After Effects)
Lead Lighter on “The Pre-Show”: CocaCola Refreshing Filmmaker’s Challenge (Film Festival): 2008
Asset look dev and shader design,project pipeline setup, shot lighting and compositing
Proficiencies:
Primary:
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Autodesk Maya
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Vray
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Houdini / Mantra
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Renderman
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Nuke
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Adobe Photoshop
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Linux
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Katana
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Arnold
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Python / PyQT4 / Maya Python scripting
Working Knowledge:
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Mari
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Arnold
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ZBrush
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PF Track
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Shake
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Boujou
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Adobe After Effects
Education:
2006-2009 – Bachelors of the Arts: Visual Effects – Savannah College of Art and Design
Graduated with honors: Summa Cum Laude
Minor in Technical Direction
Student Tutor: Department Lead